The Division 2 got its first content drop April 5, with World Tier 5 and the Tidal Basin stronghold arriving alongside a patch that addressed some initial issues with balancing and squashed a few bugs. But that patch seems to have highlighted – or introduced – a few new bugs as well. Players have noticed that specialist ammo isn’t dropping regularly enough to make using them practical, and now it appears that equipping different loadouts can reduce your damage output.
The original poster, Yoyuyi999, posted a video showing a loadout in The Division 2 with weapon damage of 19,955 (8,792 with normalization on). Then, when the player switches to a different loadout and then back to the original loadout, the weapon damage drops to 17,212 (7,584 with normalization). The player claims that they have tested the weapon damage against enemies and that it is an actual damage drop, not just a UI bug from switching loadouts.
That’s a significant difference, although it’s not entirely clear whether this bug affects actual weapon damage or just the way damage is displayed in the inventory menu. The player who posted the thread says they’ve noticed the damage drop while playing, but commenters aren’t completely convinced – some believe it’s merely a display quirk associated with specific talents. Best and Cheapest
TD2 Credits For Sale
- Mmocs.com.
The solution to this apparently new Division 2 weapon glitch is to log out and log back in. Yoyuyi999 reports that logging out with the desired loadout equipped and then back in will correctly readjust the weapon damage. But switching loadouts will apparently repeat the bug and drop the weapon damage.
It may take the game’s developer Massive Entertainment to clear up the confusion on this one and to confirm whether a bug is at work in this case or not. If the bug is confirmed, it was likely introduced on April 5, 2019 with the release of World Tier 5 and the Invasion update that changed Skills and Mods.
At the end of The Division 2's campaign, you take on three Strongholds, with each belonging to a different faction. They're arguably the peak of the game's capacity to provide amazing, large-scale set pieces in ludicrous locations, with the final scrap in the Capitol Building completing the early game. That's when the Black Tusk turns up, an all-new, robot and drone-loving faction who 'invade' your previously completed main missions and Strongholds, giving you another excuse to enjoy the game's often lavish environmental design, only with new enemy types.